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Fun and Games
2008
2012
2008
2012
Keyphrases
Publications
2012
Fabio Varesano
,
Fabiana Vernero
Introducing PALLA, a novel input device for leisure activities: a case study on a tangible video game for seniors.
Fun and Games
(2012)
Daniel Johnson
,
Peta Wyeth
,
Penny Sweetser
,
John A. Gardner
Personality, genre and videogame play experience.
Fun and Games
(2012)
Filip Lange-Nielsen
,
Xavier Vijay Lafont
,
Benjamin Cassar
,
Rilla Khaled
Involving players earlier in the game design process using cultural probes.
Fun and Games
(2012)
Günter Wallner
,
Simone Kriglstein
: teaching geometry through play.
Fun and Games
(2012)
Proceedings of the 4th International Conference on Fun and Games, Fun and Games 2012, Toulouse, France, September 4-6, 2012
Fun and Games
(2012)
Michael Lankes
,
Wolfgang Hochleitner
,
Christina Hochleitner
,
Nina Lehner
Control vs. complexity in games: comparing arousal in 2D game prototypes.
Fun and Games
(2012)
Veli-Matti Karhulahti
Double fine adventure and the double hermeneutic videogame.
Fun and Games
(2012)
Luís Duarte
,
Luís Carriço
"Blue pill or red pill?": placebo effect and the outcome on physiological & player performance metrics.
Fun and Games
(2012)
Ana Vasconcelos
,
Paula Alexandra Silva
,
João Caseiro
,
Francisco Nunes
,
Luís F. Teixeira
Designing tablet-based games for seniors: the example of CogniPlay, a cognitive gaming platform.
Fun and Games
(2012)
Özge Samanci
,
Anuj Tewari
Expanding the comics canvas: GPS comics.
Fun and Games
(2012)
Nicole McMahon
,
Peta Wyeth
,
Daniel Johnson
Personality and player types in Fallout New Vegas.
Fun and Games
(2012)
Georgios Christou
Exploring player perceptions that contribute to the appeal of World of Warcraft.
Fun and Games
(2012)
Ramin Tadayon
,
Winslow Burleson
,
Ashish Amresh
World of Golf: a socially relevant simulation game.
Fun and Games
(2012)
Luc Geurts
,
Andy Van Woensel
,
Vero Vanden Abeele
No sweat, no fun: large-gesture recognition for computer games.
Fun and Games
(2012)
Luís Duarte
,
Luís Carriço
Power me Up!: an interactive and physiological perspective on videogames' temporary bonus rewards.
Fun and Games
(2012)
Cagdas "Chad" Toprak
,
Joshua Platt
,
Florian 'Floyd' Mueller
Bubble Popper: considering body contact in games.
Fun and Games
(2012)
Jaime Carvalho
,
Luís Duarte
,
Luís Carriço
Puzzle games: player strategies across different interaction modalities.
Fun and Games
(2012)
Christiane Moser
,
Verena Fuchsberger
,
Manfred Tscheligi
Rapid assessment of game experiences in public settings.
Fun and Games
(2012)
2010
Pedro M. N. Martins
,
Julie A. McCann
ajME: making game engines autonomic.
Fun and Games
(2010)
Tiago Borges Coelho
,
Maarten Wesselius
,
Christina Papakonstantinou
OutRandom: addressing an underrated skill.
Fun and Games
(2010)
Andrés Lucero
,
Juha Arrasvuori
: a source of inspiration when designing for playfulness.
Fun and Games
(2010)
Hannu Korhonen
Comparison of playtesting and expert review methods in mobile game evaluation.
Fun and Games
(2010)
Lizzy Bleumers
,
An Jacobs
,
Tim Van Lier
Criminal cities and enchanted forests: a user-centred assessment of the applicability of the Pervasive GameFlow model.
Fun and Games
(2010)
Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings
Fun and Games
(2010)
Joyce L. D. Neys
,
Jeroen Jansz
,
Eduard S.-H. Tan
To persevere is to save the world: exploring expertise in gaming.
Fun and Games
(2010)
Brian J. Gajadhar
,
Henk Herman Nap
,
Yvonne de Kort
,
Wijnand A. IJsselsteijn
Out of sight, out of mind: co-player effects on seniors' player experience.
Fun and Games
(2010)
Bob De Schutter
,
Vero Vanden Abeele
Designing meaningful play within the psycho-social context of older adults.
Fun and Games
(2010)
Noritaka Moriguchi
,
Emi Wada
,
Masanobu Miura
Emotion control system for MIDI excerpts: MOR2ART.
Fun and Games
(2010)
Frederik De Grove
,
Peter Mechant
,
Jan Van Looy
Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning.
Fun and Games
(2010)
Jan-Henk Annema
,
Mathijs Verstraete
,
Vero Vanden Abeele
,
Stef Desmet
,
David Geerts
Videogames in therapy: a therapist's perspective.
Fun and Games
(2010)
Lisa op't Hof
,
Jente de Pee
,
Janienke Sturm
,
Tilde Bekker
,
Jos Verbeek
Prolonged play with the ColorFlares: how does open-ended play behavior change over time?
Fun and Games
(2010)
Natasa Paterson
,
Katsiaryna Naliuka
,
Søren Kristian Jensen
,
Tara Carrigy
,
Mads Haahr
,
Fionnuala Conway
Design, implementation and evaluation of audio for a location aware augmented reality game.
Fun and Games
(2010)
Rui Craveirinha
,
Licinio Roque
Looking for the heart of interactive media: reflections on video games' emotional expression.
Fun and Games
(2010)
Ali Mazalek
,
Michael Nitsche
,
Sanjay Chandrasekharan
,
Tim Welsh
,
Paul G. Clifton
,
Andrew Quitmeyer
,
Firaz Peer
,
Friedrich Kirschner
Recognizing self in puppet controlled virtual avatars.
Fun and Games
(2010)
Jan Van Looy
,
Cédric Courtois
,
Melanie De Vocht
Player identification in online games: validation of a scale for measuring identification in MMORPGs.
Fun and Games
(2010)
Juha Tiensyrjä
,
Timo Ojala
,
Toni Hakanen
,
Ossi Salmi
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network.
Fun and Games
(2010)
Robin Potanin
Forces in play: the business and culture of videogame production.
Fun and Games
(2010)
Eric Toering
,
Iris Soute
,
Panos Markopoulos
Rule customization in head-up games.
Fun and Games
(2010)