No sweat, no fun: large-gesture recognition for computer games.
Luc GeurtsAndy Van WoenselVero Vanden AbeelePublished in: Fun and Games (2012)
Keyphrases
- computer games
- gesture recognition
- human computer interaction
- hidden markov models
- hand gestures
- sign language
- sign language recognition
- hand gesture recognition
- game design
- educational games
- automatic face
- video games
- hand tracking
- human robot interaction
- human machine interface
- skin detection
- serious games
- online game
- game play
- digital storytelling
- depth cameras
- kinect sensor
- educational software
- user interface
- commercial games