Involving players earlier in the game design process using cultural probes.
Filip Lange-NielsenXavier Vijay LafontBenjamin CassarRilla KhaledPublished in: Fun and Games (2012)
Keyphrases
- design process
- game design
- game play
- game theory
- board game
- soccer game
- repeated games
- online game
- video games
- game players
- imperfect information
- design decisions
- games played
- engineering design
- conceptual design
- pure nash equilibria
- computer games
- life cycle
- design methodology
- database design
- human players
- design space
- game playing
- case study
- learning scenarios
- computer aided design
- user interface
- product design
- inclusive design
- design principles
- development process
- design processes
- educational games
- serious games
- nash equilibrium
- instructional design
- design team
- concurrent engineering
- quality function deployment
- e learning
- acquisition process
- structural design
- design space exploration
- product development
- learning experience
- design requirements
- learning activities
- creative design
- user centered