Control vs. complexity in games: comparing arousal in 2D game prototypes.
Michael LankesWolfgang HochleitnerChristina HochleitnerNina LehnerPublished in: Fun and Games (2012)
Keyphrases
- computer games
- video games
- game theory
- game playing
- game theoretic
- game play
- nash equilibrium
- educational games
- game design
- perfect information
- serious games
- nash equilibria
- learning games
- online game
- monte carlo tree search
- imperfect information
- games played
- game players
- decision problems
- human computation
- cooperative game
- game programming
- game development
- winning strategy
- pure nash equilibria
- game based learning
- board game
- human players
- game tree search
- stochastic games
- table tennis
- idea generation
- minority game
- two player games
- extensive form games
- game mechanics
- computational complexity
- multi player
- control system
- coalitional games
- worst case
- digital games
- game tree
- general game playing
- boolean games
- multi agent systems
- simulation game
- mobile games
- fictitious play
- evaluation function
- virtual world
- interactive narrative
- games based learning
- opponent modeling