Forces in play: the business and culture of videogame production.
Robin PotaninPublished in: Fun and Games (2010)
Keyphrases
- manufacturing companies
- information systems
- decision making
- business processes
- business process
- video games
- electronic commerce
- production system
- production process
- real world
- workplace learning
- business models
- business applications
- data quality
- cross cultural
- game playing
- business intelligence
- e learning
- data mining
- competitive advantage
- supply chain management
- production planning
- business environment
- enterprise architecture
- knowledge management