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GAS@ICSE
2012
2016
2018
2022
2012
2022
Keyphrases
Publications
2022
Ciprian Paduraru
,
Miruna Paduraru
Pedestrian motion in simulation applications using deep learning.
GAS@ICSE
(2022)
Cristiano Politowski
,
Yann-Gaël Guéhéneuc
,
Fábio Petrillo
Towards Automated Video Game Testing: Still a Long Way to Go.
GAS@ICSE
(2022)
Gabriel Cavalheiro Ullmann
,
Cristiano Politowski
,
Yann-Gaël Guéhéneuc
,
Fábio Petrillo
What Makes a Game High-rated? Towards Factors of Video Game Success.
GAS@ICSE
(2022)
Jessica D. Bayliss
Developing Games with Data-Oriented Design.
GAS@ICSE
(2022)
Gabriel Cavalheiro Ullmann
,
Cristiano Politowski
,
Yann-Gaël Guéhéneuc
,
Fábio Petrillo
,
João Eduardo Montandon
Video Game Project Management Anti-patterns.
GAS@ICSE
(2022)
6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE, Pittsburgh, PA, USA, May 20, 2022
GAS@ICSE
(2022)
Erik M. Fredericks
,
Byron DeVries
,
Jared M. Moore
Towards Self-Adaptive Game Logic.
GAS@ICSE
(2022)
2016
Jak Tan
,
Rahul Kumar
,
Paul Ralph
Blending immersive gameplay with intense exercise using asynchronous exergaming.
GAS@ICSE
(2016)
Michael A. Miljanovic
,
Jeremy S. Bradbury
Robot on!: a serious game for improving programming comprehension.
GAS@ICSE
(2016)
Cristiano Politowski
,
Lisandra M. Fontoura
,
Fábio Petrillo
,
Yann-Gaël Guéhéneuc
Are the old days gone?: a survey on actual software engineering processes in video game industry.
GAS@ICSE
(2016)
Sean Deitz
,
Ugo A. Buy
From video games to debugging code.
GAS@ICSE
(2016)
Christina Chung
,
Asako Matsuoka
,
Yueti Yang
,
Julia Rubin
,
Marsha Chechik
Serious games for NP-hard problems: challenges and insights.
GAS@ICSE
(2016)
Mark Yampolsky
,
Walt Scacchi
Learning game design and software engineering through a game prototyping experience: a case study.
GAS@ICSE
(2016)
Vibhu Saujanya Sharma
,
Vikrant S. Kaulgud
,
Pradeepkumar Duraisamy
A gamification approach for distributed agile delivery.
GAS@ICSE
(2016)
Alexander Nassal
,
Matthias Tichy
Modeling human behavior for software engineering simulation games.
GAS@ICSE
(2016)
Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016
GAS@ICSE
(2016)
2015
Chun-Han Lin
,
Pei-Yu Sun
,
Fang Yu
Space Connection: A New 3D Tele-immersion Platform for Web-Based Gesture-Collaborative Games and Services.
GAS@ICSE
(2015)
Varvara Garneli
,
Michail N. Giannakos
,
Konstantinos Chorianopoulos
,
Letizia Jaccheri
Serious Game Development as a Creative Learning Experience: Lessons Learnt.
GAS@ICSE
(2015)
4th IEEE/ACM International Workshop on Games and Software Engineering, GAS 2015, Florence, Italy, May 18, 2015
GAS@ICSE
(2015)
Paolo Milazzo
,
Giovanni Pardini
,
Dario Sestini
,
Pasquale Bove
Case Studies of Application of Probabilistic and Statistical Model Checking in Game Design.
GAS@ICSE
(2015)
Jonathan Tremblay
,
Clark Verbrugge
A Game Genre Agnostic Framework for Game-Design.
GAS@ICSE
(2015)
Thomas Zimmermann
Software Analytics for Digital Games.
GAS@ICSE
(2015)
Victor Guana
,
Eleni Stroulia
,
Vina Nguyen
Building a Game Engine: A Tale of Modern Model-Driven Engineering.
GAS@ICSE
(2015)
Özlem Albayrak
Instructor's Acceptance of Games Utilization in Undergraduate Software Engineering Education: A Pilot Study in Turkey.
GAS@ICSE
(2015)
Heather Logas
,
Richard Vallejos
,
Joseph C. Osborn
,
Kate Compton
,
Jim Whitehead
Visualizing Loops and Data Structures in Xylem: The Code of Plants.
GAS@ICSE
(2015)
Tobias Olsson
,
Daniel Toll
,
Anna Wingkvist
,
Morgan Ericsson
Evolution and Evaluation of the Model-View-Controller Architecture in Games.
GAS@ICSE
(2015)
2013
Kazunori Sakamoto
,
Hiroaki Hosono
,
Seiji Sato
,
Hironori Washizaki
,
Yoshiaki Fukazawa
Goal-oriented requirements analysis and an extended design pattern using scala for artificial intelligence programming contests.
GAS@ICSE
(2013)
Tom Hastjarjanto
,
Johan Jeuring
,
Sean Leather
A DSL for describing the artificial intelligence in real-time video games.
GAS@ICSE
(2013)
Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013, San Francisco, CA, USA, May 18, 2013
GAS@ICSE
(2013)
Toni Alatalo
,
Erno Kuusela
,
Rauli Puuperä
,
Timo Ojala
Comparative API complexity analysis of two platforms for networked multiplayer games using a reference game.
GAS@ICSE
(2013)
Robert H. Thompson
,
Steven L. Tanimoto
Game design as a game.
GAS@ICSE
(2013)
Nastaran Shafiei
,
Franck van Breugel
Towards model checking of computer games with Java PathFinder.
GAS@ICSE
(2013)
Emad Albassam
,
Hassan Gomaa
Applying software product lines to multiplatform video games.
GAS@ICSE
(2013)
Karsten Pedersen
,
Christos Gatzidis
,
Barry Northern
Distributed DeepThought: synchronising complex network multi-player games in a scalable and flexible manner.
GAS@ICSE
(2013)
Konstantinos Giannakis
,
Konstantinos Chorianopoulos
,
Letizia Jaccheri
User requirements for gamifying sports software.
GAS@ICSE
(2013)
Tao Xie
,
Nikolai Tillmann
,
Jonathan de Halleux
Educational software engineering: where software engineering, education, and gaming meet.
GAS@ICSE
(2013)
2012
Barbara Köhler
,
Juan Haladjian
,
Blagina Simeonova
,
Damir Ismailovic
Feedback in low vs. high fidelity visuals for game prototypes.
GAS@ICSE
(2012)
Christopher Dragert
,
Jörg Kienzle
,
Clark Verbrugge
Reusable components for artificial intelligence in computer games.
GAS@ICSE
(2012)
Mia Aasbakken
,
Letizia Jaccheri
,
Konstantinos Chorianopoulos
Evaluation of user engagement and message comprehension in a pervasive software installation.
GAS@ICSE
(2012)
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012, Zurich, Switzerland, June 9, 2012
GAS@ICSE
(2012)
Daniel J. Dubois
of context-aware user applications.
GAS@ICSE
(2012)
Katelyn Doran
,
Acey Kreisler Boyce
,
Andrew Hicks
,
Jamie Payton
,
Tiffany Barnes
Creation of a game-based digital layer for increased museum engagement among digital natives.
GAS@ICSE
(2012)
Jöran Pieper
Learning software engineering processes through playing games: suggestions for next generation of simulations and digital learning games.
GAS@ICSE
(2012)
Dario Maggiorini
,
Laura Anna Ripamonti
,
Eraldo Zanon
Supporting seniors rehabilitation through videogame technology: a distributed approach.
GAS@ICSE
(2012)
Damir Ismailovic
,
Juan Haladjian
,
Barbara Köhler
,
Dennis Pagano
,
Bernd Brügge
Adaptive serious game development.
GAS@ICSE
(2012)
Leif Singer
,
Kurt Schneider
It was a bit of a race: gamification of version control.
GAS@ICSE
(2012)