Reusable components for artificial intelligence in computer games.
Christopher DragertJörg KienzleClark VerbruggePublished in: GAS@ICSE (2012)
Keyphrases
- computer games
- reusable components
- artificial intelligence
- software reuse
- game design
- source code
- design rationale
- game ai
- video games
- software components
- educational software
- commercial games
- learning objects
- software engineering
- game play
- educational games
- digital storytelling
- expert systems
- digital entertainment
- serious games
- board game
- software development
- game development
- computer programs
- learning tools
- empirical evidence
- cooperative