Applying software product lines to multiplatform video games.
Emad AlbassamHassan GomaaPublished in: GAS@ICSE (2013)
Keyphrases
- video games
- software product line
- learning experience
- computer games
- game play
- product line
- educational games
- software engineering
- game design
- game playing
- goal driven
- future directions
- learning tools
- software development
- case study
- authoring tool
- life cycle
- game development
- real world
- learning methodologies
- commercial games
- adult literacy
- serious games
- artificial intelligence
- database
- educational video games