A DSL for describing the artificial intelligence in real-time video games.
Tom HastjarjantoJohan JeuringSean LeatherPublished in: GAS@ICSE (2013)
Keyphrases
- video games
- artificial intelligence
- real time
- game play
- game design
- learning experience
- educational games
- game playing
- expert systems
- software engineering
- serious games
- computer games
- computer supported collaboration
- game based learning
- learning tools
- knowledge representation
- intelligent systems
- control system
- game developers
- machine learning
- test cases
- general purpose
- multimedia
- game players