Feedback in low vs. high fidelity visuals for game prototypes.
Barbara KöhlerJuan HaladjianBlagina SimeonovaDamir IsmailovicPublished in: GAS@ICSE (2012)
Keyphrases
- high fidelity
- real time
- high resolution
- nash equilibrium
- computer games
- high quality
- game playing
- video games
- medical image compression
- real environment
- game theory
- serious games
- human operators
- visual information
- educational games
- game play
- computational intelligence
- video conferencing
- image analysis
- digital games
- expert systems
- artificial intelligence