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ICE-GIC
2010
2010
2010
Keyphrases
Publications
2010
Jia-jia Tang
,
Liang Chen
,
Ling Yan
A heuristic pathfinding approach based on precomputing and post-adjusting strategies for online game environment.
ICE-GIC
(2010)
Yun-Ju Lee
,
Tae-Beom Lim
,
Kyung Won Kim
,
Jae Won Moon
Efficient composition of media object for multimedia scene rendering.
ICE-GIC
(2010)
Alf Inge Wang
,
Bian Wu
,
Sveinung Kval Bakken
Experiences from implementing a face-to-face educational game for iPhone/iPod Touch.
ICE-GIC
(2010)
Alf Inge Wang
,
Hong Guo
,
Meng Zhu
,
Are Sæterbø Akselsen
,
Kenneth Kristiansen
Survey on attitude towards pervasive games.
ICE-GIC
(2010)
Kenneth Oum
,
Hasan Ayaz
,
Patricia A. Shewokis
,
Paul J. Diefenbach
MindTactics: A Brain Computer Interface gaming platform.
ICE-GIC
(2010)
Begoña García Zapirain
,
Amaia Méndez Zorrilla
,
Sabina Larrañaga
Psycho-stimulation for elderly people using puzzle game.
ICE-GIC
(2010)
Bian Wu
,
Alf Inge Wang
,
Yuanyuan Zhang
Experiences from implementing an educational MMORPG.
ICE-GIC
(2010)
Michael J. Callaghan
,
Kerri McCusker
,
Julio Lopez Losada
,
Jim Harkin
,
Shane Wilson
,
Jean Dugas
,
Stephane Demots
,
Fabien Desbois
,
Alex Fouquet
,
Florence Sauviat
Game-based strategy to teaching electronic & electrical engineering in virtual worlds.
ICE-GIC
(2010)
Armaghan Moemeni
,
Eric W. Tatham
A framework for camera pose tracking using stochastic data fusion.
ICE-GIC
(2010)
Bruce Kwong-Bun Tong
,
Chi Wan Sung
A Monte-Carlo approach for ghost avoidance in the Ms. Pac-Man game.
ICE-GIC
(2010)
Chang-Ming Yang
,
Chun-Mei Chou
,
Tzu-Lin Yang
,
Shu-Hui Hung
,
Jen-Hsian Cheng
,
Chin-Hsian Wang
,
Jwu-Sheng Hu
,
Kuan-Chun Sun
,
Yueh-Ming Huang
Dancing game by digital textile sensor.
ICE-GIC
(2010)
William Lawrence
,
Jenny Carter
,
Samad Ahmadi
A GCSE maths tutoring game using neural networks.
ICE-GIC
(2010)
Ki-Woong Park
,
Byung-Cheol Kim
,
Jong-Woon Yoo
,
Kyu Ho Park
,
KwangYun Wohn
Enabling sportive games with a do-it-yourself wearable computing platform.
ICE-GIC
(2010)
Rod Walsh
,
Marion Boberg
,
Juha Arrasvuori
,
Hannu Korhonen
,
Tanja Walsh
Introducing game and playful experiences to other application domains through personality and motivation models.
ICE-GIC
(2010)
Lo Ching Wen
,
Chiu Chun Chin
Examining the motivation of consumers'purchase of video games in Taiwan.
ICE-GIC
(2010)
Annakaisa Kultima
,
Kati Alha
"Hopefully everything I'm doing has to do with innovation": Games industry professionals on innovation in 2009.
ICE-GIC
(2010)
Ji Eun Bae
,
Guen Tae Park
,
Jin Wook Kim
,
Hang Joon Kim
,
Hyun-Soo Park
Estimation of vertical angle of the impacted ball using a planar sensor.
ICE-GIC
(2010)
Fulvio Frapolli
,
Apostolos Malatras
,
Béat Hirsbrunner
Exploiting traditional gameplay characteristics to enhance digital board games.
ICE-GIC
(2010)
Patrícia Gouveia
Playing with Poetry a Portuguese transmedia experience and a serious ARG.
ICE-GIC
(2010)
Jong-Woon Yoo
,
Ki-Woong Park
,
Sung Kyu Park
,
Hyunchul Seok
,
Kyu Ho Park
PokerFace: Game players themselves are truly memorable.
ICE-GIC
(2010)
Paul J. Diefenbach
,
Kenneth Oum
,
Fredricka K. Reisman
Transition to Teaching: 3D classroom simulation and management.
ICE-GIC
(2010)
Chang-Ming Yang
,
Ching-Wen Yang
,
Shu-Hui Hung
,
Chin-Hsian Wang
,
Hsin-Hung Lin
,
Wai-Chi Fang
,
Wei-Chin Huang
,
Yueh-Ming Huang
An innovative breathing game applied with textile sensors.
ICE-GIC
(2010)
2010 International IEEE Consumer Electronics Society's Games Innovations Conference, ICE-GIC 2010, Hong Kong, December 21-23, 2010
ICE-GIC
(2010)
Jeff Sinclair
,
Philip Hingston
,
Martin Masek
,
Kazunori Nosaka
Testing an exergame for effectiveness and attractiveness.
ICE-GIC
(2010)
Klaus P. Jantke
,
Swen E. Gaudl
Taxonomic contributions to digital games science.
ICE-GIC
(2010)
Stephen Jacobs
Building an education ecology on serious game design and development for the One Laptop Per Child and Sugar platforms: A service learning course builds a base for peer mentoring, Cooperative Education internships and sponsored research.
ICE-GIC
(2010)
Adrian Hornsby
,
Timo Aaltonen
,
Rod Walsh
Chasers of the Lost Data: Turning content management systems into gaming platforms.
ICE-GIC
(2010)
Ying Tang
,
Sachin Shetty
,
Xiufang Chen
Empowering students with engineering literacy and problem-solving through interactive virtual reality games.
ICE-GIC
(2010)
N. Aresti Bartolome
,
Amaia Méndez Zorrilla
,
Begoña García Zapirain
A serious game to improve human relationships in patients with neuro-psychological disorders.
ICE-GIC
(2010)
Erek R. Speed
Evolving a Mario agent using cuckoo search and softmax heuristics.
ICE-GIC
(2010)
Istvan Andorko
,
Peter M. Corcoran
,
Petronel Bigioi
Depth map generation and depth layer separation for information customization in computer gaming.
ICE-GIC
(2010)
Shiblee Imtiaz Hasan
Multiplayer gaming for low-end mobile phones: Gaming between basic mobile phones, handheld devices and computer platforms.
ICE-GIC
(2010)
2009
Jae-Moon Lee
,
Se Hong Cho
,
Rafael A. Calvo
A fast algorithm for simulation of flocking behavior.
ICE-GIC
(2009)
James Munro
,
Cornelia Boldyreff
,
Andrea Capiluppi
Architectural studies of games engines - The quake series.
ICE-GIC
(2009)
Eoin Mullan
Driving sound synthesis from a physics engine.
ICE-GIC
(2009)
William Lawrence
A research proposal for a GCSE maths tutoring game using neural networks.
ICE-GIC
(2009)
Robert Nideffer
,
Alf Inge Wang
Unexceptional.net.
ICE-GIC
(2009)
Nobuhiro Tomabechi
,
Yoshichika Fujioka
Traveling-salesman game with multiple competitors/cooperators and simultaneous move search algorithm.
ICE-GIC
(2009)
Ioana Bacivarov
,
Peter M. Corcoran
Facial expression modeling using component AAM models - Gaming applications.
ICE-GIC
(2009)
Mauricio Vines
,
Javier Mora
,
Won-Sook Lee
Haptic display of 3D liquids for interactive applications.
ICE-GIC
(2009)
Ryosuke Kokaji
,
Takako Nonaka
,
Masahiro Yonezawa
,
Keisuke Kurinami
,
Tomohiro Hase
Magnifying glass-like user interface for game control.
ICE-GIC
(2009)
Stan Kurkovsky
Can mobile game development foster student interest in computer science?
ICE-GIC
(2009)
Mircea C. Ionita
,
Istvan Andorko
,
Peter M. Corcoran
Enhanced real-time face models from stereo imaging for gaming applications.
ICE-GIC
(2009)
Youngjoon Chai
,
DongHeon Jang
,
Kyusik Chang
,
TaeYong Kim
Vision-based real-time game interface.
ICE-GIC
(2009)
Alf Inge Wang
Post-mortem analysis of student game projects in a software architecture course.
ICE-GIC
(2009)
Stéphan Froment
,
Mélanie Ginibre
,
Stéphanie Mader
,
Antoine Sarafian
,
Aymeric Schwartz
,
Delphine Soriano
,
Jérôme Dupire
,
Alexandre Topol
AZ66 (Demo submission).
ICE-GIC
(2009)
Ethan Kennerly
Runesinger.
ICE-GIC
(2009)
Jorge Arroyo-Palacios
,
Daniela M. Romano
Exploring the use of a respiratory-computer interface for game interaction.
ICE-GIC
(2009)
Patrícia Gouveia
Narrative paradox and the design of alternate reality games (ARGs) and blogs.
ICE-GIC
(2009)
Carlos Garcia Wylie
,
Paul Coulton
Mobile persuasive exergaming.
ICE-GIC
(2009)