Empowering students with engineering literacy and problem-solving through interactive virtual reality games.
Ying TangSachin ShettyXiufang ChenPublished in: ICE-GIC (2010)
Keyphrases
- virtual reality
- language skills
- engineering design
- engineering education
- high school
- virtual environment
- engineering students
- virtual reality technology
- virtual laboratory
- computer graphics
- cognitive skills
- game based learning
- virtual world
- electrical engineering
- learning experience
- helping students
- augmented reality
- student learning
- adventure game
- language learning
- video games
- multi sensory
- tangible user interface
- learning environment
- mathematics learning
- engineering courses
- distance learning
- photorealistic
- critical thinking
- computer games
- learning games
- serious games
- information literacy
- tutoring system
- interactive virtual
- learning outcomes
- computer animation
- three dimensional
- higher order thinking skills
- learning process
- virtual humans
- educational games
- virtual museum
- learning tools
- intelligent tutoring systems
- collaborative virtual environments
- digital games
- collaborative learning
- learning activities
- e learning
- learning styles
- virtual training
- distance education
- game design
- game playing
- virtual space
- mobile learning
- classroom activities
- game play
- signal processing
- virtual reality environments
- pattern recognition