Building an education ecology on serious game design and development for the One Laptop Per Child and Sugar platforms: A service learning course builds a base for peer mentoring, Cooperative Education internships and sponsored research.
Stephen JacobsPublished in: ICE-GIC (2010)
Keyphrases
- serious games
- design principles
- educational practices
- educational experiences
- web based education
- cooperative
- engineering education
- game development
- digital games
- technology enhanced learning
- learning scenarios
- educational systems
- game engine
- design process
- mobile learning
- interactive learning environments
- web based learning
- mobile technologies
- active participation
- lifelong learning
- hybrid learning
- st century
- educational games
- learning community
- computer games
- learning theories
- secondary school
- virtual environment
- elementary school
- video games
- case study
- development of information technology
- blended learning
- learning analytics
- learning experience
- urban planning
- game play
- educational technology
- development process
- user interface
- learning environment
- e learning
- knowledge level
- learning sciences
- game based learning
- learning algorithm
- design patterns
- cooperative learning
- learning tools
- learning processes
- collaborative learning
- software engineering
- design studio