Game-based strategy to teaching electronic & electrical engineering in virtual worlds.
Michael J. CallaghanKerri McCuskerJulio Lopez LosadaJim HarkinShane WilsonJean DugasStephane DemotsFabien DesboisAlex FouquetFlorence SauviatPublished in: ICE-GIC (2010)
Keyphrases
- virtual world
- electrical engineering
- game based learning
- virtual environment
- virtual learning environments
- digital game based learning
- applied mathematics
- computer science
- computer engineering
- mixed reality
- learning systems
- learning process
- multi user
- virtual reality
- learning games
- graduate students
- physical world
- virtual communities
- learning environment
- online learning
- distance learning
- virtual objects
- social networks
- virtual space
- artificial intelligence
- social context
- virtual humans
- learning analytics
- immersive environments
- educational games
- educational technology