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A serious game to improve human relationships in patients with neuro-psychological disorders.

N. Aresti BartolomeAmaia Méndez ZorrillaBegoña García Zapirain
Published in: ICE-GIC (2010)
Keyphrases
  • serious games
  • neural network
  • game play
  • machine learning
  • video games
  • cognitive psychology
  • human cognition
  • gait analysis
  • patient groups
  • databases
  • real world
  • learning algorithm
  • software development
  • game engine