A heuristic pathfinding approach based on precomputing and post-adjusting strategies for online game environment.
Jia-jia TangLiang ChenLing YanPublished in: ICE-GIC (2010)
Keyphrases
- e learning
- path finding
- online game
- search algorithm
- hill climbing
- path planning
- online gaming
- dynamic environments
- mobile robot
- virtual world
- search strategies
- optimal solution
- real time search algorithms
- game based learning
- dynamic programming
- virtual communities
- computer games
- heuristic search
- collaborative learning
- simulated annealing
- artificial neural networks