Relationship between perceived room brightness and light source appearance mode in different media: reality, virtual reality and 2D images.
Ching-Wei LinPeter HanselaerKevin A. G. SmetPublished in: CIC (2020)
Keyphrases
- virtual reality
- light source
- illumination direction
- image irradiance
- virtual environment
- shape from shading
- photometric stereo
- single image
- surface normals
- lighting conditions
- appearance model
- illumination conditions
- three dimensional
- viewing direction
- computer graphics
- augmented reality
- reflectance properties
- virtual world
- multimedia
- object surface
- specular reflection
- photorealistic
- viewing conditions
- surface orientation
- virtual museum
- varying illumination
- multiple light sources
- surface reflectance
- cast shadows
- virtual humans
- collaborative virtual environments
- specular highlights
- lambertian surface
- real objects
- viewpoint
- point light source
- virtual reality environments
- tangible user interface