On-the-Fly Texture Computation for Real-Time Surface Shading.
Gavin S. P. MillerMark A. HalsteadMichael CliftonPublished in: IEEE Computer Graphics and Applications (1998)
Keyphrases
- real time
- surface orientation
- shape from texture
- shape from shading
- recovering shape
- fine scale
- surface texture
- realistic rendering
- computer graphics
- surface shape
- surface geometry
- textured surfaces
- texture mapping
- gray level
- image texture
- feature extraction
- pre computed
- smooth surfaces
- reflectance map
- curved surfaces
- computer vision
- d objects
- light source
- texture classification
- texture analysis
- texture features
- three dimensional
- perspective projection
- surface reflectance
- normal vectors
- range data
- image brightness
- intrinsic images
- surface properties
- vision system
- surface reconstruction
- texture information