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On-the-Fly Texture Computation for Real-Time Surface Shading.
Gavin S. P. Miller
Mark A. Halstead
Michael Clifton
Published in:
IEEE Computer Graphics and Applications (1998)
Keyphrases
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real time
surface orientation
shape from texture
shape from shading
recovering shape
fine scale
surface texture
realistic rendering
computer graphics
surface shape
surface geometry
textured surfaces
texture mapping
gray level
image texture
feature extraction
pre computed
smooth surfaces
reflectance map
curved surfaces
computer vision
d objects
light source
texture classification
texture analysis
texture features
three dimensional
perspective projection
surface reflectance
normal vectors
range data
image brightness
intrinsic images
surface properties
vision system
surface reconstruction
texture information