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Crystal S. Maraj
Publication Activity (10 Years)
Years Active: 2013-2021
Publications (10 Years): 15
Top Topics
Personality Traits
Instructional Strategies
Virtual Reality
Training Process
Top Venues
HCI (10)
HCI (18)
HCI (9)
WSC
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Publications
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Jonathan Hurter
,
Crystal S. Maraj
,
Sean Murphy
Commercial virtual reality displays: Issues of performance and simulator sickness from exocentric depth-perception tasks.
Displays
70 (2021)
Crystal S. Maraj
,
Jonathan Hurter
,
Joseph Pruitt
Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios.
HCI (9)
(2021)
Crystal S. Maraj
,
Jonathan Hurter
,
Sean Murphy
Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities.
HCI (10)
(2020)
Crystal S. Maraj
,
Jonathan Hurter
,
Dean Reed
,
Clive Hoayun
,
Adam Moodie
,
Latika Bonnie Eifert
Usability Dimensions of Simulated Detectors for Improvised Explosive Devices.
HCI (34)
(2020)
Crystal S. Maraj
,
Jonathan Hurter
A Usability and Workload Investigation: Using Video Games to Compare Two Virtual Reality Systems.
AHFE (22)
(2019)
Crystal S. Maraj
,
Jonathan Hurter
,
Schuyler Ferrante
,
Lauren Horde
,
Jasmine Carter
,
Sean Murphy
Oculus Rift Versus HTC Vive: Usability Assessment from a Teleportation Task.
HCI (9)
(2019)
Crystal S. Maraj
,
Jonathan Hurter
,
William Aubrey
,
Elizabeth Wolfe
,
Irwin Hudson
Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload.
HCI (10)
(2017)
Elizabeth Wolfe
,
John Granger
,
Natalie Alessi
,
Lauren Farrell
,
Crystal S. Maraj
The Implementation of Instructional Strategies for Training in a Virtual Environment: An Exploratory Investigation of Workload and Performance.
HCI (30)
(2017)
Douglas B. Maxwell
,
Jonathan Stevens
,
Crystal S. Maraj
Alternate Rubric for Performance Assessment of Infantry Soldier Skills Training.
HCI (14)
(2016)
Crystal S. Maraj
,
Sushunova G. Martinez
,
Karla A. Badillo-Urquiola
,
Jonathan A. Stevens
,
Douglas B. Maxwell
Preliminary Review of a Virtual World Usability Questionnaire.
HCI (10)
(2016)
Jonathan Hurter
,
William Aubrey
,
Sushunova G. Martinez
,
Crystal S. Maraj
,
Irwin Hudson
An analysis of questionnaires and performance measures for a simulation-based kinesic cue detection task.
WSC
(2016)
Julie Nanette Salcedo
,
Stephanie J. Lackey
,
Crystal S. Maraj
Impact of Instructional Strategies on Workload, Stress, and Flow in Simulation-Based Training for Behavior Cue Analysis.
HCI (10)
(2016)
Crystal S. Maraj
,
Stephanie J. Lackey
,
Karla A. Badillo-Urquiola
,
Irwin L. Hudson
Assessment of Kim's Game Strategy for Behavior Cue Detection: Engagement, Flow, & Performance Aspects.
HCI (10)
(2016)
Karla A. Badillo-Urquiola
,
Crystal S. Maraj
Assessing Performance Using Kinesic Behavior Cues in a Game-Based Training Environment.
HCI (11)
(2015)
Stephanie J. Lackey
,
Crystal S. Maraj
,
Julie Nanette Salcedo
Assessing personality traits of simulation-based training scenario developers.
SpringSim (ANSS)
(2015)
Stephanie J. Lackey
,
Crystal S. Maraj
,
Daniel J. Barber
Immersion, presence, and flow in robot-aided isr simulation-based training.
WSC
(2014)
Julie Salcedo
,
Crystal S. Maraj
,
Stephanie J. Lackey
,
Eric Ortiz
,
Irwin Hudson
,
Joy Martinez
Effects of Visual Fidelity on Biometric Cue Detection in Virtual Combat Profiling Training.
HCI (18)
(2013)
Eric Ortiz
,
Crystal S. Maraj
,
Julie Salcedo
,
Stephanie J. Lackey
,
Irwin Hudson
Assessing Engagement in Simulation-Based Training Systems for Virtual Kinesic Cue Detection Training.
HCI (18)
(2013)