Assessing Performance Using Kinesic Behavior Cues in a Game-Based Training Environment.
Karla A. Badillo-UrquiolaCrystal S. MarajPublished in: HCI (11) (2015)
Keyphrases
- adaptive behavior
- autonomous robots
- virtual training
- real time
- neural network
- mobile robot
- learning process
- case study
- supervised learning
- dynamic environments
- virtual environment
- virtual world
- learning tools
- computing environments
- training process
- training algorithm
- training set
- complex environments
- game based learning
- behavior patterns
- high level