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Commercial virtual reality displays: Issues of performance and simulator sickness from exocentric depth-perception tasks.
Jonathan Hurter
Crystal S. Maraj
Sean Murphy
Published in:
Displays (2021)
Keyphrases
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virtual reality
depth perception
virtual environment
three dimensional
virtual world
computer graphics
augmented reality
virtual reality technology
virtual museum
virtual training
interactive virtual
image quality
high resolution
user interface
virtual humans
virtual space
image processing