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Chun Yin Chu
Publication Activity (10 Years)
Years Active: 2014-2016
Publications (10 Years): 10
Top Topics
Nearest Neighbor
Monte Carlo Search
Breadth First Search
Countermeasures
Top Venues
GCCE
CIG
CoRR
ACE
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Publications
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Suguru Ito
,
Zikun Guo
,
Chun Yin Chu
,
Tomohiro Harada
,
Ruck Thawonmas
Efficient implementation of breadth first search for general video game playing.
GCCE
(2016)
Carlos A. Torres Fernandez
,
Pujana Paliyawan
,
Chun Yin Chu
,
Ruck Thawonmas
Piano learning application with feedback provided by an AR virtual character.
GCCE
(2016)
Misaki Kaidan
,
Tomohiro Harada
,
Chun Yin Chu
,
Ruck Thawonmas
Procedural generation of angry birds levels with adjustable difficulty.
CEC
(2016)
Chun Yin Chu
,
Suguru Ito
,
Tomohiro Harada
,
Ruck Thawonmas
Position-based reinforcement learning biased MCTS for General Video Game Playing.
CIG
(2016)
Makoto Ishihara
,
Taichi Miyazaki
,
Chun Yin Chu
,
Tomohiro Harada
,
Ruck Thawonmas
Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI.
ACE
(2016)
Yuxuan Jiang
,
Misaki Kaidan
,
Chun Yin Chu
,
Tomohiro Harada
,
Ruck Thawonmas
Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models.
CoRR
(2016)
Chun Yin Chu
,
Hisaaki Hashizume
,
Zikun Guo
,
Tomohiro Harada
,
Ruck Thawonmas
Combining pathfmding algorithm with Knowledge-based Monte-Carlo tree search in general video game playing.
CIG
(2015)
Misaki Kaidan
,
Chun Yin Chu
,
Tomohiro Harada
,
Ruck Thawonmas
Procedural generation of angry birds levels that adapt to the player's skills using genetic algorithm.
GCCE
(2015)
Yuto Nakagawa
,
Kaito Yamamoto
,
Chun Yin Chu
,
Tomohiro Harada
,
Ruck Thawonmas
Predicting the opponent's action using the k-nearest neighbor algorithm and a substring tree structure.
GCCE
(2015)
Makoto Ishihara
,
Taichi Miyazaki
,
Pujana Paliyawan
,
Chun Yin Chu
,
Tomohiro Harada
,
Ruck Thawonmas
Investigating Kinect-based fighting game AIs that encourage their players to use various skills.
GCCE
(2015)
Kaito Yamamoto
,
Syunsuke Mizuno
,
Chun Yin Chu
,
Ruck Thawonmas
Deduction of fighting-game countermeasures using the k-nearest neighbor algorithm and a game simulator.
CIG
(2014)