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Suguru Ito
Publication Activity (10 Years)
Years Active: 2016-2019
Publications (10 Years): 10
Top Topics
Game Ai
Breadth First Search
Monte Carlo Search
Reinforcement Learning
Top Venues
CIG
GCCE
AHFE (4)
IWCIA
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Publications
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Ryota Ishii
,
Suguru Ito
,
Ruck Thawonmas
,
Tomohiro Harada
A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay.
CoG
(2019)
Yoshina Takano
,
Wenwen Ouyang
,
Suguru Ito
,
Tomohiro Harada
,
Ruck Thawonmas
Applying Hybrid Reward Architecture to a Fighting Game AI.
CIG
(2018)
Makoto Ishihara
,
Suguru Ito
,
Ryota Ishii
,
Tomohiro Harada
,
Ruck Thawonmas
Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors.
CIG
(2018)
Ryota Ishii
,
Suguru Ito
,
Makoto Ishihara
,
Tomohiro Harada
,
Ruck Thawonmas
Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas.
CIG
(2018)
Ryota Ishii
,
Suguru Ito
,
Ruck Thawonmas
,
Tomohiro Harada
An Analysis of Fighting Game AIs Having a Persona.
GCCE
(2018)
Yoshina Takano
,
Suguru Ito
,
Tomohiro Harada
,
Ruck Thawonmas
Utilizing Multiple Agents for Decision Making in a Fighting Game.
GCCE
(2018)
Kazuki Mori
,
Suguru Ito
,
Tomohiro Harada
,
Ruck Thawonmas
,
Kyung-Joong Kim
Feature extraction of gameplays for similarity calculation in gameplay recommendation.
IWCIA
(2017)
Suguru Ito
,
Masahiko Sakata
,
Miwa Nakanishi
Screen Design of Portable Terminal to Promote Users' Motivation to Use the System.
AHFE (4)
(2017)
Suguru Ito
,
Zikun Guo
,
Chun Yin Chu
,
Tomohiro Harada
,
Ruck Thawonmas
Efficient implementation of breadth first search for general video game playing.
GCCE
(2016)
Chun Yin Chu
,
Suguru Ito
,
Tomohiro Harada
,
Ruck Thawonmas
Position-based reinforcement learning biased MCTS for General Video Game Playing.
CIG
(2016)