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Ryota Ishii
ORCID
Publication Activity (10 Years)
Years Active: 2018-2022
Publications (10 Years): 7
Top Topics
Monte Carlo Search
Game Ai
Bayesian Reinforcement Learning
Top Venues
CIG
GCCE
R J.
CoG
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Publications
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Ryota Ishii
,
Keita Fujimaki
,
Ruck Thawonmas
Fighting-Game Gameplay Generation Using Highlight Cues.
IEEE Trans. Games
14 (3) (2022)
Kazushi Maruo
,
Ryota Ishii
,
Yusuke Yamaguchi
,
Masahiko Gosho
bcmixed: A Package for Median Inference on Longitudinal Data with the Box-Cox Transformation.
R J.
13 (2) (2021)
Ryota Ishii
,
Suguru Ito
,
Ruck Thawonmas
,
Tomohiro Harada
A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay.
CoG
(2019)
Ryota Ishii
,
Ruck Thawonmas
,
Tomohiro Harada
An Analysis of Highlight-Oriented AI Using Fighting-Game Experience.
GCCE
(2019)
Makoto Ishihara
,
Suguru Ito
,
Ryota Ishii
,
Tomohiro Harada
,
Ruck Thawonmas
Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors.
CIG
(2018)
Ryota Ishii
,
Suguru Ito
,
Makoto Ishihara
,
Tomohiro Harada
,
Ruck Thawonmas
Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas.
CIG
(2018)
Ryota Ishii
,
Suguru Ito
,
Ruck Thawonmas
,
Tomohiro Harada
An Analysis of Fighting Game AIs Having a Persona.
GCCE
(2018)