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An Analysis of Highlight-Oriented AI Using Fighting-Game Experience.
Ryota Ishii
Ruck Thawonmas
Tomohiro Harada
Published in:
GCCE (2019)
Keyphrases
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data analysis
early vision
artificial intelligence
machine learning
statistical analysis
quantitative analysis
real time
neural network
expert systems
case based reasoning
knowledge based systems
computer games
game design
game playing