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Combining pathfmding algorithm with Knowledge-based Monte-Carlo tree search in general video game playing.
Chun Yin Chu
Hisaaki Hashizume
Zikun Guo
Tomohiro Harada
Ruck Thawonmas
Published in:
CIG (2015)
Keyphrases
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game playing
learning algorithm
computational complexity
monte carlo
game tree
temporal difference learning
optimal solution
machine learning
objective function
search space
cost function
monte carlo tree search
dynamic programming
video games
tree search algorithm