Investigating Kinect-based fighting game AIs that encourage their players to use various skills.
Makoto IshiharaTaichi MiyazakiPujana PaliyawanChun Yin ChuTomohiro HaradaRuck ThawonmasPublished in: GCCE (2015)
Keyphrases
- game play
- game theory
- online game
- multi player
- repeated games
- board game
- video games
- soccer game
- imperfect information
- pure nash equilibria
- game players
- computer games
- games played
- nash equilibrium
- card game
- game mechanics
- game design
- game theoretic
- serious games
- game playing
- human players
- educational games
- learning objectives
- social skills
- equilibrium strategies
- mixed strategy
- perfect information
- playing games
- correlated equilibrium
- multi agent systems
- depth images
- cooperative
- resource allocation
- incomplete information
- point cloud
- game based learning
- nash equilibria
- two player games
- pure strategy
- human computation
- digital games
- depth data
- general game playing
- depth information
- learning processes
- card games
- learning experience
- depth map
- depth cameras