Procedural generation of angry birds levels that adapt to the player's skills using genetic algorithm.
Misaki KaidanChun Yin ChuTomohiro HaradaRuck ThawonmasPublished in: GCCE (2015)
Keyphrases
- genetic algorithm
- levels of abstraction
- artificial neural networks
- generation process
- fuzzy logic
- neural network
- fitness function
- conceptual knowledge
- high levels
- object oriented
- multi objective
- evolutionary algorithm
- genetic programming
- multi objective optimization
- game play
- simulated annealing
- population size
- declarative knowledge