Login / Signup
Deduction of fighting-game countermeasures using the k-nearest neighbor algorithm and a game simulator.
Kaito Yamamoto
Syunsuke Mizuno
Chun Yin Chu
Ruck Thawonmas
Published in:
CIG (2014)
Keyphrases
</>
countermeasures
computer games
game theory
nash equilibrium
game theoretic
game playing
video games
game design
educational games
game play
power analysis
serious games
virtual world
inference rules
knowledge discovery
machine learning
rural areas
database