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KELVAR@VR
2017
2017
2017
Keyphrases
Publications
2017
Randy Illum
,
Maggie Dahn
Mixed-reality barriers: Person-tracking in K-12 schools.
KELVAR@VR
(2017)
Jiayan Zhao
,
Peter C. LaFemina
,
Jan Oliver Wallgrün
,
Danielle Oprean
,
Alexander Klippel
iVR for the geosciences.
KELVAR@VR
(2017)
Francisco Raul Ortega
,
Santiago Bolivar
,
Jonathan Bernal
,
Alain Galvan
,
Katherine Tarre
,
Naphtali Rishe
,
Armando B. Barreto
Towards a 3D Virtual Programming Language to increase the number of women in computer science education.
KELVAR@VR
(2017)
Iulian Radu
,
Alissa Nicole Antle
Embodied learning mechanics and their relationship to usability of handheld augmented reality.
KELVAR@VR
(2017)
Michael Melatti
,
Kyle Johnsen
Virtual Reality mediated instruction and learning.
KELVAR@VR
(2017)
Vicente Ferrer
,
Alex Perdomo
,
Hazem Rashid Ali
,
Carmen Fies
,
John Quarles
Virtual humans for temperature visualization in a tangible augmented reality educational game.
KELVAR@VR
(2017)
Erica Southgate
,
Shamus P. Smith
Designing and conducting research using immersive technologies in schools: Seven observations.
KELVAR@VR
(2017)
Stefania Serafin
,
Ali Adjorlu
,
Niels C. Nilsson
,
Lui Thomsen
,
Rolf Nordahl
Considerations on the use of virtual and augmented reality technologies in music education.
KELVAR@VR
(2017)
Kiarash Tamaddon
,
Dirk Stiefs
Embodied experiment of levitation in microgravity in a simulated virtual reality environment for science learning.
KELVAR@VR
(2017)
Iulian Radu
,
Erica Southgate
,
Francisco Ortega
,
Shamus P. Smith
Summary: 2017 IEEE virtual reality second workshop on K-12 embodied learning through Virtual & Augmented Reality (KELVAR).
KELVAR@VR
(2017)
2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, KELVAR@VR, Los Angeles, CA, USA, March 19, 2017
KELVAR@VR
(2017)
2016
2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, KELVAR@VR, Greenville, SC, USA, March 19, 2016
KELVAR@VR
(2016)
Rafael Alves Roberto
,
Manoela Milena Oliveira da Silva
,
Daniel Queiroz de Freitas
,
Yvonne C. C. A. Lima
,
Vinícius Emanuel Miranda Silva
,
Cristiano C. Araújo
,
João Marcelo X. N. Teixeira
,
Veronica Teichrieb
Voxar puzzle motion: an innovative ar application proposed using design techniques.
KELVAR@VR
(2016)
Andreas Knote
,
Sarah Edenhofer
,
Sebastian von Mammen
Neozoa: An immersive, interactive sandbox for the study of competing.
KELVAR@VR
(2016)
Angelos Barmpoutis
,
Qianwen Ding
,
Lisa Anthony
,
Wanda Eugene
,
Marko Suvajdzic
Exploration of kinesthetic gaming for enhancing elementary math education using culturally responsive teaching methodologies.
KELVAR@VR
(2016)
Elliott Tanner
,
Siddharth Savadatti
,
Benjamin Manning
,
Kyle Johnsen
Mobile tracked displays as engaging and effective learning platforms.
KELVAR@VR
(2016)
Manoela Milena Oliveira da Silva
,
Rafael Alves Roberto
,
Veronica Teichrieb
,
Patrícia S. Cavalcante
Towards the development of guidelines for educational evaluation of augmented reality tools.
KELVAR@VR
(2016)