Considerations on the use of virtual and augmented reality technologies in music education.
Stefania SerafinAli AdjorluNiels C. NilssonLui ThomsenRolf NordahlPublished in: KELVAR@VR (2017)
Keyphrases
- augmented reality
- learning games
- virtual objects
- virtual reality
- mixed reality
- markerless
- real scenes
- promising experimental results demonstrate
- multi user
- human computer interaction
- e learning
- virtual environment
- mobile learning
- higher education
- real environment
- live video
- image processing
- serious games
- technology enhanced learning
- input device
- user interface
- three dimensional
- camera tracking
- computer generated images