Summary: 2017 IEEE virtual reality second workshop on K-12 embodied learning through Virtual & Augmented Reality (KELVAR).
Iulian RaduErica SouthgateFrancisco OrtegaShamus P. SmithPublished in: KELVAR@VR (2017)
Keyphrases
- augmented reality
- virtual reality
- virtual environment
- learning games
- virtual objects
- virtual world
- virtual reality technology
- mixed reality
- photorealistic
- markerless
- computer animation
- computer graphics
- real environment
- tangible user interface
- learning process
- multi user
- virtual museum
- human computer interaction
- interactive virtual
- real scenes
- virtual space
- three dimensional
- live video
- virtual humans
- head mounted display
- virtual laboratory
- computer vision
- signal processing
- user interface
- image processing