Exploration of kinesthetic gaming for enhancing elementary math education using culturally responsive teaching methodologies.
Angelos BarmpoutisQianwen DingLisa AnthonyWanda EugeneMarko SuvajdzicPublished in: KELVAR@VR (2016)
Keyphrases
- educational technology
- multiple intelligences
- digital game based learning
- intelligent tutors
- university level
- mobile games
- web based learning
- digital games
- guided exploration
- higher education
- distance learning
- st century
- learning technologies
- web based education
- distance education
- serious games
- e learning
- school children
- learning styles
- learning sciences
- hong kong
- blended learning
- video games
- information literacy
- educational systems
- computer science education
- teacher training
- senior high school
- key findings
- intelligent tutoring
- elementary school
- tutoring system
- mathematics education
- professional development
- educational institutions
- teacher education
- problem based learning
- teaching methods
- hybrid learning
- role playing game
- information and communication technologies
- technology enhanced learning
- learning community
- engineering education
- secondary school
- instructional design
- virtual environment
- mathematics learning
- classroom teaching
- attitudes toward
- learning environment
- learning process
- online learning
- educational practices
- special education
- computer technology
- educational games
- grade level
- learning tools
- mobile learning
- high school
- autonomous learning
- primary school
- computer supported