Reuse of Paths in Light Source Animation.
Mateu SbertFrancesc CastroJohn H. HaltonPublished in: Computer Graphics International (2004)
Keyphrases
- light source
- shape from shading
- photometric stereo
- surface normals
- single image
- lighting conditions
- illumination conditions
- multiple light sources
- multiple images
- structured light
- object surface
- surface reflectance
- computer graphics
- real objects
- specular reflection
- cast shadows
- light intensity
- ambient illumination
- surface orientation
- shape recovery
- point light source
- illumination direction
- lambertian surface