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Susan B. Miller
ORCID
Publication Activity (10 Years)
Years Active: 2014-2020
Publications (10 Years): 5
Top Topics
Computational Thinking
Professional Development
Middle School
Game Design
Top Venues
GenderIT
SIGCSE
ICLS
IEEE Computer Graphics and Applications
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Publications
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Jeffrey B. Bush
,
Monica R. Gilmore
,
Susan B. Miller
Drag and Drop Programming Experiences and Equity: Analysis of a Large Scale Middle School Student Motivation Survey.
SIGCSE
(2020)
Susan B. Miller
Using Professional Development to Move Toward a Guided Discovery Approach in the Classroom (Abstract Only).
SIGCSE
(2017)
Alexander Repenning
,
David C. Webb
,
Kyu Han Koh
,
Hilarie Nickerson
,
Susan B. Miller
,
Catharine Brand
,
Ian Her Many Horses
,
Ashok R. Basawapatna
,
Fred Gluck
,
Ryan Grover
,
Kris D. Gutiérrez
,
Nadia Repenning
Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation.
ACM Trans. Comput. Educ.
15 (2) (2015)
Susan B. Miller
,
David C. Webb
Game Design: Whose game works at the end of the day?
GenderIT
(2015)
David C. Webb
,
Susan B. Miller
Gender Analysis of a Large Scale Survey of Middle Grades Students' Conceptions of Computer Science Education.
GenderIT
(2015)
Michael Cole
,
Yrjö Engeström
,
Annalisa Sannino
,
Kris D. Gutiérrez
,
A. Susan Jurow
,
Martin J. Packer
,
William R. Penuel
,
Raymond Johnson
,
Samuel J. Severance
,
Heather Leary
,
Susan B. Miller
,
D. Kevin O'Neill
Toward an Argumentative Grammar for Socio-Cultural/Cultural-Historical Activity Approaches to Design Research.
ICLS
(2014)
Alexander Repenning
,
David C. Webb
,
Catharine Brand
,
Fred Gluck
,
Ryan Grover
,
Susan B. Miller
,
Hilarie Nickerson
,
Muyang Song
Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D.
IEEE Computer Graphics and Applications
34 (3) (2014)