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Sunnie Lee Watson
Publication Activity (10 Years)
Years Active: 2015-2023
Publications (10 Years): 8
Top Topics
Instructional Design
Massive Open Online Courses
Animal Behavior
Learning Outcomes
Top Venues
Comput. Educ.
Int. J. Learn. Technol.
Interact. Learn. Environ.
J. Comput. High. Educ.
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Publications
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William R. Watson
,
Sunnie Lee Watson
,
Adrie A. Koehler
,
Kyung Ha Oh
Student profiles and attitudes towards case-based learning in an online graduate instructional design course.
J. Comput. High. Educ.
35 (3) (2023)
Shamila Janakiraman
,
Sunnie Lee Watson
,
William R. Watson
,
Timothy J. Newby
Effectiveness of digital games in producing environmentally friendly attitudes and behaviors: A mixed methods study.
Comput. Educ.
160 (2021)
Papia Bawa
,
Sunnie Lee Watson
,
William R. Watson
Motivation is a game: Massively multiplayer online games as agents of motivation in higher education.
Comput. Educ.
123 (2018)
Sunnie Lee Watson
,
William R. Watson
,
Ji Hyun Yu
,
Secil Caskurlu
,
Shamila Janakiraman
,
Holly Fiock
Attitudinal learning and its relation to gender, age, ethnicity, enrolment purpose, and most impactful learning activity in a science of happiness MOOC.
Int. J. Learn. Technol.
13 (4) (2018)
Sunnie Lee Watson
,
William R. Watson
,
Ji Hyun Yu
,
Hamdan Alamri
,
Chad Mueller
Learner profiles of attitudinal learning in a MOOC: An explanatory sequential mixed methods study.
Comput. Educ.
114 (2017)
William R. Watson
,
Sunnie Lee Watson
,
Shamila Janakiraman
Instructional quality of massive open online courses: a review of attitudinal change MOOCs.
Int. J. Learn. Technol.
12 (3) (2017)
William R. Watson
,
Woori Kim
,
Sunnie Lee Watson
Learning outcomes of a MOOC designed for attitudinal change: A case study of an Animal Behavior and Welfare MOOC.
Comput. Educ.
96 (2016)
William R. Watson
,
Sunnie Lee Watson
,
Charles M. Reigeluth
Education 3.0: breaking the mold with technology.
Interact. Learn. Environ.
23 (3) (2015)