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Nicolas Michinov
ORCID
Publication Activity (10 Years)
Years Active: 2005-2024
Publications (10 Years): 10
Top Topics
Learning Environment
E Learning
Video Games
Facial Expressions
Top Venues
Comput. Educ.
Comput. Hum. Behav.
J. Comput. Assist. Learn.
Int. J. Hum. Comput. Interact.
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Publications
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Brivael Hémon
,
Anthony Cherbonnier
,
Estelle Michinov
,
Eric Jamet
,
Nicolas Michinov
When Instructions Based on Constructive Controversy Boost Synergy in Online Groups.
Int. J. Hum. Comput. Interact.
40 (5) (2024)
Nicolas Michinov
,
Sophie Jeanson
Creativity in Scientific Research: Multidisciplinarity Fosters Depth of Ideas Among Scientists in Electronic "Brainwriting" Groups.
Hum. Factors
65 (7) (2023)
Séverine Erhel
,
Nicolas Michinov
,
Audrey Noël
,
Corentin Gonthier
Tweet to teach: Using a twitter-based instructional method to improve student motivation and academic outcomes in higher education.
Internet High. Educ.
55 (2022)
Jérôme Hutain
,
Nicolas Michinov
Improving student engagement during in-person classes by using functionalities of a digital learning environment.
Comput. Educ.
183 (2022)
Anthony Cherbonnier
,
Nicolas Michinov
The recognition of emotions beyond facial expressions: Comparing emoticons specifically designed to convey basic emotions with other modes of expression.
Comput. Hum. Behav.
118 (2021)
Nicolas Michinov
,
Éric Anquetil
,
Estelle Michinov
Guiding the use of collective feedback displayed on heatmaps to reduce group conformity and improve learning in Peer Instruction.
J. Comput. Assist. Learn.
36 (6) (2020)
Marine Delaval
,
Nicolas Michinov
,
Olivier Le Bohec
,
Benjamin Le Hénaff
How can students' academic performance in statistics be improved? Testing the influence of social and temporal-self comparison feedback in a web-based training environment.
Interact. Learn. Environ.
25 (1) (2017)
Genavee Brown
,
Nicolas Michinov
,
Adriana M. Manago
Private message me s'il vous plait: Preferences for personal and masspersonal communications on Facebook among American and French students.
Comput. Hum. Behav.
70 (2017)
Emilie Loup-Escande
,
Eric Jamet
,
Martin Ragot
,
Séverine Erhel
,
Nicolas Michinov
Effects of Stereoscopic Display on Learning and User Experience in an Educational Virtual Environment.
Int. J. Hum. Comput. Interact.
33 (2) (2017)
Joceran Borderie
,
Nicolas Michinov
Identifying Flow in Video Games: Towards a New Observation-Based Method.
Int. J. Gaming Comput. Mediat. Simulations
8 (3) (2016)
Julien Morice
,
Nicolas Michinov
,
Marine Delaval
,
A. Sideridou
,
Vincent Ferrières
Comparing the effectiveness of peer instruction to individual learning during a chromatography course.
J. Comput. Assist. Learn.
31 (6) (2015)
Benjamin Le Hénaff
,
Nicolas Michinov
,
Olivier Le Bohec
,
Marine Delaval
Social gaming is inSIDE: Impact of anonymity and group identity on performance in a team game-based learning environment.
Comput. Educ.
82 (2015)
Nicolas Michinov
,
Eric Jamet
,
Natacha Métayer
,
Benjamin Le Hénaff
The eyes of creativity: Impact of social comparison and individual creativity on performance and attention to others' ideas during electronic brainstorming.
Comput. Hum. Behav.
42 (2015)
Nicolas Michinov
,
Julien Morice
,
Vincent Ferrières
A step further in Peer Instruction: Using the Stepladder technique to improve learning.
Comput. Educ.
91 (2015)
Nicolas Michinov
,
Sophie Brunot
,
Olivier Le Bohec
,
Jacques Juhel
,
Marine Delaval
Procrastination, participation, and performance in online learning environments.
Comput. Educ.
56 (1) (2011)
Nicolas Michinov
,
Estelle Michinov
Face-to-face contact at the midpoint of an online collaboration: Its impact on the patterns of participation, interaction, affect, and behavior over time.
Comput. Educ.
50 (4) (2008)
Estelle Michinov
,
Nicolas Michinov
Identifying a transition period at the midpoint of an online collaborative activity: a study among adult learners.
Comput. Hum. Behav.
23 (3) (2007)
Nicolas Michinov
,
Corine Primois
Improving productivity and creativity in online groups through social comparison process: New evidence for asynchronous electronic brainstorming.
Comput. Hum. Behav.
21 (1) (2005)