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Identifying Flow in Video Games: Towards a New Observation-Based Method.
Joceran Borderie
Nicolas Michinov
Published in:
Int. J. Gaming Comput. Mediat. Simulations (2016)
Keyphrases
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video games
high accuracy
significant improvement
clustering method
multimedia
preprocessing
dynamic programming
probabilistic model
segmentation method
pairwise
cost function
support vector machine