Login / Signup

Identifying Flow in Video Games: Towards a New Observation-Based Method.

Joceran BorderieNicolas Michinov
Published in: Int. J. Gaming Comput. Mediat. Simulations (2016)
Keyphrases
  • video games
  • high accuracy
  • significant improvement
  • clustering method
  • multimedia
  • preprocessing
  • dynamic programming
  • probabilistic model
  • segmentation method
  • pairwise
  • cost function
  • support vector machine