Login / Signup
Lucie Kruse
ORCID
Publication Activity (10 Years)
Years Active: 2018-2023
Publications (10 Years): 18
Top Topics
Older Adults
Social Presence
User Preferences
Virtual Reality
Top Venues
SUI
CHI Extended Abstracts
ICAT-EGVE
ISMAR
</>
Publications
</>
Thereza Schmelter
,
Lucie Kruse
,
Sukran Karaosmanoglu
,
Sebastian Rings
,
Frank Steinicke
,
Kristian Hildebrand
Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild.
CHI Extended Abstracts
(2023)
Lukas Oberfrank
,
Lucie Kruse
,
Frank Steinicke
Sphere Saber: A Virtual Reality Exergame to Study Age-Related Differences in Selective Visual Attention and Information Processing.
SUI
(2023)
Lucie Kruse
,
Fariba Mostajeran
,
Frank Steinicke
High Levels of Visibility of Virtual Agents Increase the Social Presence of Users.
VRW
(2023)
Catharina Rudschies
,
Sebastian Rings
,
Lucie Kruse
,
Gesche Schauenburg
,
Hamed Marmarshahi
,
Christian-Norbert Zimmer
Psychotherapy with the Help of ChatGPT? Current Technical and Ethical Boundaries of Intelligent Virtual Agents.
MuC (Workshopband)
(2023)
Nora Lehmann
,
Lucie Kruse
,
Frank Steinicke
Assistance in Virtual Reality Exergames: Preference for Species of Agents in Relation to Personality of Users.
MuC
(2023)
Lucie Kruse
,
Fariba Mostajeran
,
Frank Steinicke
The Influence of Virtual Agent Visibility in Virtual Reality Cognitive Training.
SUI
(2023)
Lucie Kruse
,
Joel Wittig
,
Sebastian Finnern
,
Melvin Gundlach
,
Niclas Iserlohe
,
Oscar Ariza
,
Frank Steinicke
Blended Collaboration: Communication and Cooperation Between Two Users Across the Reality-Virtuality Continuum.
CHI Extended Abstracts
(2023)
Lucie Kruse
,
Julia Hertel
,
Fariba Mostajeran
,
Susanne Schmidt
,
Frank Steinicke
Would You Go to a Virtual Doctor? A Systematic Literature Review on User Preferences for Embodied Virtual Agents in Healthcare.
ISMAR
(2023)
Lucie Kruse
,
Sukran Karaosmanoglu
,
Sebastian Rings
,
Frank Steinicke
Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences.
SUI
(2022)
Sukran Karaosmanoglu
,
Lucie Kruse
,
Sebastian Rings
,
Frank Steinicke
Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults.
CHI Extended Abstracts
(2022)
Julia Hertel
,
Jenny Gabel
,
Lucie Kruse
,
Marcel Wollborn
,
Frank Steinicke
Co-Design of an Augmented Reality Maintenance Tool for Gas Pressure Regulation Stations.
ISMAR Adjunct
(2022)
Lucie Kruse
,
Eike Langbehn
,
Frank Steinicke
Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users.
VR Workshops
(2021)
Judith Hartfill
,
Jenny Gabel
,
Lucie Kruse
,
Susanne Schmidt
,
Kevin Riebandt
,
Simone Kühn
,
Frank Steinicke
Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality.
VRST
(2021)
Lucie Kruse
,
Sukran Karaosmanoglu
,
Sebastian Rings
,
Benedikt Ellinger
,
Daniel Apken
,
Thandiwe Feziwe Mangana
,
Frank Steinicke
A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic.
ICAT-EGVE
(2021)
Sukran Karaosmanoglu
,
Sebastian Rings
,
Lucie Kruse
,
Christian Stein
,
Frank Steinicke
Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia.
Proc. ACM Hum. Comput. Interact.
5 (CHI) (2021)
Sebastian Rings
,
Sukran Karaosmanoglu
,
Lucie Kruse
,
Daniel Apken
,
Tobias Picker
,
Frank Steinicke
Using Exergames to Train Patients with Dementia to Accomplish Daily Routines.
CHI PLAY (Companion)
(2020)
Lucie Kruse
,
Sungchul Jung
,
Richard Chen Li
,
Robert W. Lindeman
On the Use of Jumping Gestures for Immersive Teleportation in VR.
ICAT-EGVE
(2020)
Lucie Kruse
,
Eike Langbehn
,
Frank Stelnlcke
I Can See on My Feet While Walking: Sensitivity to Translation Gains with Visible Feet.
VR
(2018)