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Jenny Gabel
ORCID
Publication Activity (10 Years)
Years Active: 2020-2023
Publications (10 Years): 9
Top Topics
Photorealistic
Vocabulary Learning
Computer Animation
Virtual Reality
Top Venues
VRST
Mensch & Computer
i-com
ICAT-EGVE
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Publications
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Jenny Gabel
,
Sebastian Rings
,
Frank Steinicke
Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Written Artefacts.
SUI
(2023)
Jenny Gabel
,
Melanie Ludwig
,
Frank Steinicke
Immersive Reading: Comparison of Performance and User Experience for Reading Long Texts in Virtual Reality.
CHI Extended Abstracts
(2023)
Jenny Gabel
,
Susanne Schmidt
,
Oscar Ariza
,
Frank Steinicke
Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Reality.
VRST
(2023)
Julia Hertel
,
Jenny Gabel
,
Lucie Kruse
,
Marcel Wollborn
,
Frank Steinicke
Co-Design of an Augmented Reality Maintenance Tool for Gas Pressure Regulation Stations.
ISMAR Adjunct
(2022)
Jenny Gabel
,
Christof Berns
,
Sebastian Bosch
,
Jost Eickmeyer
,
Kaja Harter-Uibopuu
,
Nathalie Martin
,
Ann Lauren Osthof
,
Johann Anselm Steiger
,
Frank Steinicke
Immersive Inscribed Spaces - Bringing Virtuality to Written Artefacts for Humanities.
i-com
21 (1) (2022)
Judith Hartfill
,
Jenny Gabel
,
Lucie Kruse
,
Susanne Schmidt
,
Kevin Riebandt
,
Simone Kühn
,
Frank Steinicke
Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality.
VRST
(2021)
Jenny Gabel
,
Sukran Karaosmanoglu
,
Celeste Mason
,
Sebastian Rings
,
Frank Steinicke
Corona Beat - Kicking The Sedentary Habit Induced By Prolonged Social Distancing.
VR Workshops
(2021)
Jenny Gabel
,
Christof Berns
,
Sebastian Bosch
,
Jost Eickmeyer
,
Kaja Harter-Uibopuu
,
Nathalie Martin
,
Ann Lauren Osthof
,
Johann Anselm Steiger
,
Frank Steinicke
User-Centered Design of Immersive Research Applications for Understanding Written Artefacts.
ICAT-EGVE
(2021)
Judith Hartfill
,
Jenny Gabel
,
Daniel Neves-Coelho
,
Daniel Vogel
,
Fabian Räthel
,
Simon Tiede
,
Oscar Ariza
,
Frank Steinicke
Word saber: an effective and fun VR vocabulary learning game.
Mensch & Computer
(2020)