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Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences.
Lucie Kruse
Sukran Karaosmanoglu
Sebastian Rings
Frank Steinicke
Published in:
SUI (2022)
Keyphrases
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older adults
computer literacy
statistically significant
web accessibility
virtual reality
age groups
virtual environment
smart home
ambient assisted living
assistive technology
augmented reality
government services