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A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic.

Lucie KruseSukran KaraosmanogluSebastian RingsBenedikt EllingerDaniel ApkenThandiwe Feziwe ManganaFrank Steinicke
Published in: ICAT-EGVE (2021)
Keyphrases
  • older adults
  • long term
  • user groups
  • virtual environment
  • computer literacy
  • web accessibility
  • computational intelligence
  • activity recognition