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Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia.
Sukran Karaosmanoglu
Sebastian Rings
Lucie Kruse
Christian Stein
Frank Steinicke
Published in:
Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
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lessons learned
centered design
future directions
case study
virtual reality
virtual environment
human subjects
human interaction
grounded theory
participatory design
real world
learning environment
data sets
learning experience
statistically significant