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Dirk P. Janssen
Publication Activity (10 Years)
Years Active: 2011-2016
Publications (10 Years): 4
Top Topics
Design Process
Pure Nash Equilibria
Negative Effects
Card Game
Top Venues
FDG
Advances in Computer Entertainment
Entertain. Comput.
Comput. Hum. Behav.
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Publications
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Lotte Vermeulen
,
Elena Patricia Núñez Castellar
,
Dirk P. Janssen
,
Licia Calvi
,
Jan Van Looy
Playing under threat. Examining stereotype threat in female game players.
Comput. Hum. Behav.
57 (2016)
Dirk P. Janssen
,
Luis Garcia Rosario
,
Marcello A. Gómez Maureira
,
Gerben Beijneveld
Sensors at Play: A biometric framework for game developers and game users.
FDG
(2015)
Joachim Prook
,
Dirk P. Janssen
,
Stefano Gualeni
The Negative Effects of Praise and Flattery.
FDG
(2015)
Lindsay Grace
,
Dirk P. Janssen
,
James R. Coyle
Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers.
FDG
(2015)
Lindsay D. Grace
,
Dirk P. Janssen
,
James R. Coyle
Did you see that?: in-game advertising retention in players and onlookers.
Advances in Computer Entertainment
(2014)
Marcello A. Gómez Maureira
,
Michelle Westerlaken
,
Dirk P. Janssen
,
Stefano Gualeni
,
Licia Calvi
Improving level design through game user research: A comparison of methodologies.
Entertain. Comput.
5 (4) (2014)
Dirk P. Janssen
,
Licia Calvi
,
Stefano Gualeni
A framework for biometric playtesting of games.
FDG
(2013)
Marcello Andres Gómez Maureira
,
Dirk P. Janssen
,
Stefano Gualeni
,
Michelle Westerlaken
,
Licia Calvi
Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer.
Advances in Computer Entertainment
(2013)
Stefano Gualeni
,
Dirk P. Janssen
,
Licia Calvi
How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts.
FDG
(2012)
Maartje M. C. G. Polman
,
Licia Calvi
,
Dirk P. Janssen
Biometric design for casual games: a case study on measuring facial responses in casual games.
Advances in Computer Entertainment Technology
(2011)