How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts.
Stefano GualeniDirk P. JanssenLicia CalviPublished in: FDG (2012)
Keyphrases
- design process
- game design
- facial muscles
- engineering design
- life cycle
- design methodology
- design decisions
- conceptual design
- product design
- design principles
- development process
- design space
- computer aided design
- video games
- structural design
- case study
- database design
- user interface
- instructional design
- concurrent engineering
- educational games
- user centered
- computer games
- inclusive design
- facial expressions
- collaborative design
- design requirements
- detailed design
- serious games
- learning scenarios
- acquisition process
- design space exploration
- software engineering