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Biometric design for casual games: a case study on measuring facial responses in casual games.
Maartje M. C. G. Polman
Licia Calvi
Dirk P. Janssen
Published in:
Advances in Computer Entertainment Technology (2011)
Keyphrases
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case study
simulation game
video games
learning games
game theory
pattern recognition
computer games
test bed
nash equilibrium
game playing
nash equilibria
design process
idea generation
game play
game theoretic
facial expressions
design principles
game design