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Anissa All
ORCID
Publication Activity (10 Years)
Years Active: 2012-2023
Publications (10 Years): 12
Top Topics
Game Based Learning
Conceptual Framework
Human Observers
User Experience
Top Venues
Comput. Educ.
HCI (21)
Int. J. Serious Games
HCI (15)
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Publications
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Toon De Pessemier
,
Kris Vanhecke
,
Anissa All
,
Stephanie Van Hove
,
Lieven De Marez
,
Luc Martens
,
Wout Joseph
,
David Plets
Recipe recommendations for individual users and groups in a cooking assistance app.
Appl. Intell.
53 (22) (2023)
Toon De Pessemier
,
Timothy Van Renterghem
,
Kris Vanhecke
,
Anissa All
,
Karlo Filipan
,
Kang Sun
,
Bert De Coensel
,
Lieven De Marez
,
Luc Martens
,
Dick Botteldooren
,
Wout Joseph
Enhancing the park experience by giving visitors control over the park's soundscape.
J. Ambient Intell. Smart Environ.
14 (2) (2022)
Jolien De Letter
,
Aleksandra Zheleva
,
Mathias Maes
,
Anissa All
,
Lieven De Marez
,
Wouter Durnez
What did you expect?: Modelling quality of experience for virtual reality using the repertory grid technique.
Qual. User Exp.
6 (1) (2021)
Anissa All
,
Elena Patricia Núñez Castellar
,
Jan Van Looy
Digital Game-Based Learning effectiveness assessment: Reflections on study design.
Comput. Educ.
167 (2021)
Jolien De Letter
,
Anissa All
,
Lieven De Marez
,
Vasileios Avramelos
,
Peter Lambert
,
Glenn Van Wallendael
Exploratory Study on User's Dynamic Visual Acuity and Quality Perception of Impaired Images.
CoRR
(2020)
Stephanie Van Hove
,
Anissa All
,
Peter Conradie
,
Lieven De Marez
Holistic Assessment of Situated Cooking Interactions: Preliminary Results of an Observational Study.
HCI (21)
(2020)
Stephanie Van Hove
,
Anissa All
,
Lieven De Marez
Short on Time? Context-Aware Shopping Lists to the Rescue: an Experimental Evaluation of a Smart Shopping Cart.
QoMEX
(2019)
Stephanie Van Hove
,
Jolien De Letter
,
Olivia De Ruyck
,
Peter Conradie
,
Anissa All
,
Jelle Saldien
,
Lieven De Marez
Human-Computer Interaction to Human-Computer-Context Interaction: Towards a Conceptual Framework for Conducting User Studies for Shifting Interfaces.
HCI (18)
(2018)
Klaas Bombeke
,
Aranka Van Dongen
,
Wouter Durnez
,
Alessandra Anzolin
,
Hannes Almgren
,
Anissa All
,
Jan Van Looy
,
Lieven De Marez
,
Daniele Marinazzo
,
Elena Patricia Núñez Castellar
Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming.
HCI (15)
(2018)
Peter Mechant
,
Anissa All
,
Lieven De Marez
Evaluating User Experience in Smart Home Contexts: A Methodological Framework.
HCI (21)
(2018)
Anissa All
,
Barbara Plovie
,
Elena Patricia Núñez Castellar
,
Jan Van Looy
Pre-test influences on the effectiveness of digital-game based learning: A case study of a fire safety game.
Comput. Educ.
114 (2017)
Anissa All
,
Elena Patricia Núñez Castellar
,
Jan Van Looy
Assessing the effectiveness of digital game-based learning: Best practices.
Comput. Educ.
(2016)
Elena Patricia Núñez Castellar
,
Anissa All
,
Lieven De Marez
,
Jan Van Looy
Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises.
Comput. Educ.
85 (2015)
Anissa All
,
Elena Patricia Núñez Castellar
,
Jan Van Looy
Towards a conceptual framework for assessing the effectiveness of digital game-based learning.
Comput. Educ.
88 (2015)
Anissa All
Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review.
Int. J. Serious Games
1 (1) (2014)
Anissa All
,
Elena Patricia Núñez Castellar
,
Jan Van Looy
Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review.
Int. J. Serious Games
1 (2) (2014)
Anissa All
,
Jan Van Looy
,
Elena Patricia Núñez Castellar
An Evaluation of the Added Value of Co-Design in the Development of an Educational Game for Road Safety.
Int. J. Game Based Learn.
3 (1) (2013)
Cédric Courtois
,
Anissa All
,
Hadewijch Vanwynsberghe
Social Network Profiles as Information Sources for Adolescents' Offline Relations.
Cyberpsychology Behav. Soc. Netw.
15 (6) (2012)