Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming.
Klaas BombekeAranka Van DongenWouter DurnezAlessandra AnzolinHannes AlmgrenAnissa AllJan Van LooyLieven De MarezDaniele MarinazzoElena Patricia Núñez CastellarPublished in: HCI (15) (2018)
Keyphrases
- virtual environment
- affective states
- virtual reality
- video games
- flow field
- databases
- adaptive learning systems
- flow patterns
- educational games
- haptic device
- data sets
- intelligent tutoring systems
- virtual world
- learning process
- three dimensional
- image segmentation
- artificial intelligence
- genetic algorithm
- neural network