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GHITALY@CHItaly
2017
2019
2017
2019
Keyphrases
Publications
2019
Valeria Carofiglio
,
Berardina Nadja De Carolis
,
Francesca D'Errico
A BCI-based Assessment of a Player's State of Mind for Game Adaptation.
GHITALY@CHItaly
(2019)
Kalle Kareinen
,
Antti Knutas
,
Jussi Kasurinen
Analysis of Advertising in E-Sports Broadcasts.
GHITALY@CHItaly
(2019)
Alessandro De Francesco
,
Laura Anna Ripamonti
,
Davide Gadia
,
Dario Maggiorini
A.T.L.A.S.: Automatic Terrain and Labels Assembling Software.
GHITALY@CHItaly
(2019)
Maria De Marsico
,
Davide Gadia
,
Dario Maggiorini
,
Ilaria Mariani
,
Laura Anna Ripamonti
GHItaly19: Research Perspectives on Game Human Interaction.
GHITALY@CHItaly
(2019)
Saverio Cavicchini
,
Ilaria Mariani
Hybrid Board Game: Possibilities and Implications from an Interaction Design Perspective.
GHITALY@CHItaly
(2019)
Mattia Bellini
Towards a Model to meet Players' Preferences in Games.
GHITALY@CHItaly
(2019)
Pietro Guardini
,
Dalila De Simone
,
Rossana Actis-Grosso
Faster is Better: The Speed of Player Character Growth affects Enjoyment and Perceived Competence.
GHITALY@CHItaly
(2019)
2017
Ombretta Gaggi
,
Nicola Favaro
Euphoni: A System to Support Speech Therapy.
GHITALY@CHItaly
(2017)
Antonio Origlia
,
Piero Cosi
,
Antonio Rodà
,
Claudio Zmarich
A Dialogue-based Software Architecture for Gamified Discrimination Tests.
GHITALY@CHItaly
(2017)
Antti Knutas
,
Rob van Roy
,
Timo Hynninen
,
Marco Granato
,
Jussi Kasurinen
,
Jouni Ikonen
Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments.
GHITALY@CHItaly
(2017)
Daniele Norton
,
Laura Anna Ripamonti
,
Mario Ornaghi
,
Davide Gadia
,
Dario Maggiorini
Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms.
GHITALY@CHItaly
(2017)
Antonio Origlia
,
Dario Di Mauro
,
Maria Laura Chiacchio
,
Francesco Cutugno
Establishing a Theoretical Background for a Museum-centric Entertainment System.
GHITALY@CHItaly
(2017)
Alan D. A. Mattiassi
Command Systems and Player-Avatar Interaction In Successful Fighting Games In Light Of Neuroscientific Theories and Models.
GHITALY@CHItaly
(2017)
Marco Begolo
,
Sebastiano Valle
,
Marco Zanella
,
Armir Bujari
,
Ombretta Gaggi
,
Claudio Enrico Palazzi
Implementation and Evaluation of a Multiplayer Pong Game.
GHITALY@CHItaly
(2017)
Maria De Marsico
,
Laura Anna Ripamonti
,
Davide Gadia
,
Dario Maggiorini
,
Ilaria Mariani
GHItaly 2017: Game-Computer Interaction in Research.
GHITALY@CHItaly
(2017)
Daniela Fogli
,
Federico Danesi
,
Alessio Malizia
,
Tommaso Turchi
,
David Bell
Sustaining Cultures of Participation by Fostering Computational Thinking Skills through Game-Play.
GHITALY@CHItaly
(2017)
Ilaria Mariani
,
Davide Spallazzo
Interactive Players. LBMGs from a Design Perspective.
GHITALY@CHItaly
(2017)
Björn Strååt
,
Harko Verhagen
Using User Created Game Reviews for Sentiment Analysis: A Method for Researching User Attitudes.
GHITALY@CHItaly
(2017)
volume 1956, 2017
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, the 12th Edition of the biannual Conference of the Italian ACM SIGCHI Chapter, Cagliari, Italy, September 18, 2017.
GHITALY@CHItaly
1956 (2017)