Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments.
Antti KnutasRob van RoyTimo HynninenMarco GranatoJussi KasurinenJouni IkonenPublished in: GHITALY@CHItaly (2017)
Keyphrases
- k means
- improved algorithm
- learning algorithm
- detection algorithm
- objective function
- computational complexity
- segmentation algorithm
- matching algorithm
- high accuracy
- experimental evaluation
- np hard
- times faster
- cost function
- dynamic programming
- computational cost
- worst case
- theoretical analysis
- preprocessing
- estimation algorithm
- path planning
- selection algorithm
- single pass
- expectation maximization
- linear programming
- significant improvement
- search space
- search algorithm
- similarity measure
- image segmentation